Divisions & bundled events
Most tournaments are a single event with one schedule and roster. Skoryd also lets you group several events under one banner — either as skill divisions of the same tournament, or as a multi-event bundle (for example, a whole weekend of separate tournaments). You pick this when you create a tournament.
Choosing a structure
When you create a tournament, the Event structure card offers three choices:
- Single event — one tournament with one schedule and roster. The normal flow.
- Skill divisions — Pro / Competitive / Social tiers; players register for one division.
- Multi-event bundle — several events (e.g. a weekend) under one banner.
Note
Event structure only appears for tournaments, not recurring leagues. Each division or sub-event is itself a full event, so it can have its own format, scoring rules, courts, dates, fee, and refund policy.
Skill divisions
Use divisions to run one tournament split into skill tiers — say a Pro bracket and a Social bracket on the same day. Players pick the division that fits and register into just that one.
Set up your divisions first
Divisions come from a catalog you manage once and reuse. Set up your tiers at your club → Manage → Divisions (organizers only). If your event is sanctioned under an organization, the divisions come from that organization's catalog instead, so every club running its events uses the same tiers.
Each tier has a name (e.g. Pro, Competitive, Social), an optional description, and a sort order. You can archive a tier you no longer use instead of deleting it.
Divisions are per sport. If you pick the Other sport, first type the sport name (e.g. Volleyball) — each named sport keeps its own separate set of divisions.
List your divisions strongest first: the one at the top of the list is the highest. Lower sort orders come first, so give your strongest division the lowest number.
Putting players in divisions
Below your divisions, each sport has a Players card listing your members and the division each one is in. A player nobody has placed yet counts as the lowest division — the one at the bottom of your list.
There are two ways to place players:
- By their stats (cornhole). Under Stat ranges, pick a stat — PPR, DPR, OPR or skill rating — and which games count (all time, the last 30 to 120 days, or a season). Then enter the lowest number for each division. A player lands in the highest division they reach, and everyone else goes in the bottom one. Games needed is how many games a player must have before their stats can move them.
- By hand. Pick a division from the list next to any player. A player you place by hand stays there until you press Use stats to hand them back to their numbers. In other sports, every player is placed by hand.
With Update divisions automatically ticked (it starts ticked), divisions update on their own each time one of your events is completed, and again overnight. Untick it if you'd rather decide when players move. Either way, you can update them now by pressing Recalculate divisions: you'll see who would move up or down, and nobody moves until you press Move these players. Players you placed by hand, and players without enough games yet, always stay where they are.
Organizations do the same on the Divisions tab of their manage page, for every player in their member clubs.
A player's divisions show on their profile, under Divisions. When the player's stats are public, everyone sees them. When their stats are private, members of a club still see the player's division in that club, and nothing else. Players always see their own, under My divisions.
Build the divisioned event
Choose Skill divisions in the create form and you'll get a division builder:
- Set a Division defaults template — the format, scoring, courts, fee, and a default date/time that each new division starts from.
- Add a division for each tier you want, picking the tier from the catalog. Adjust anything per division (a division can run at a different time on the same courts, or carry a different fee).
- Shared details — name, sanctioning, logos, season, public/just-for-fun — stay on the main form and apply to the whole event.
Each division becomes its own event with its own dates, registration opening and closing times, schedule, roster, and scoring. Under the default registration times is Default: tell club members when registration opens; each division has its own box too, and each division announces itself to your members when its own registration opens (see Notifications).
Each division also starts open to its own division only: a player can sign up for the division they're in (a player not placed yet counts as the lowest). To let other divisions join, open the division, choose Edit, and tick them under Limit entry by division in its Event restrictions card. See Limiting entry by division.
Changing a division's skill tier
Picked the wrong tier? Open that division and choose a different one under Skill division on its edit page. You don't need to delete and rebuild it.
Two things to know:
- Only tiers not already used by another division in the same bundle are offered — a tier can appear once per event.
- If you never renamed the division, its name updates to match the new tier as soon as you pick one, so you can see it before you save. If you gave it your own name, that name is kept.
Any results already recorded move with the division, so the division filters on your leaderboards stay correct. If the division was still open to its own tier only, that limit moves to the new tier too.
Multi-event bundles
A bundle groups several separate tournaments under one banner — useful for a weekend series or a multi-stop circuit. Each sub-event is named by you and runs independently.
When you choose Multi-event bundle, you then pick a Registration model:
- Per event — players register for each event separately, and each event has its own entry fee. (This is "register for what you want to play.")
- One registration for all — players register once for the whole bundle (one fee) and are entered into every event.
With One registration for all, the Bundle registration section sets when registration opens and closes and the single fee, for the whole bundle — the individual events don't carry their own registration times or fee, and the bundle sends one "registration is open" notification. Change them later with Edit bundle. With Per event, each sub-event carries its own registration times, fee and Tell club members when registration opens box, just like a standalone tournament.
The bundle hub
A divisioned event or a bundle shows a hub page instead of a normal event page. It says Divisions or Multi-event with a count ("4 divisions") under the title, and lists every division/sub-event as a card with its status, format, dates, fee, and spots left.
The same wording appears wherever the event is listed — your club's Events tab and overview, the public Tournaments page, and an organization's event lists — so you can tell at a glance that an entry is a group of events rather than a single one. A bundle's format line describes its children, so it only names a format and schedule when they all share one.
For players:
- Per-event / divisions — open the division or event you want and register for it from its card. You can register for more than one in a per-event bundle.
- Register once — use the single Bundle registration card at the top; one registration enters you into everything. The per-event cards are view-only.
For organizers, each card has Manage division / Manage event → to open that event and set up its schedule, roster, and scoring. The hub also gives you:
- + Add event / + Add division — add another event to an existing bundle later. A new event inherits the bundle's club, sport, sanctioning, season, and branding, and seeds its settings from the most recent sibling. In a register-once bundle, everyone already registered is automatically entered into the new event.
- Open / Close registration (per-event and divisions bundles) — open, close, or reopen sign-ups across all the children at once, instead of one at a time.
- Event restrictions (one-registration bundles) — an invite list, a stat limit or a division limit for the whole bundle, set on Edit bundle (the Edit sign-up restrictions link under Bundle registration goes there). See Restrictions on a one-registration bundle.
- Edit bundle, and Delete event, which deletes the whole bundle and every event in it.
What Edit bundle changes for every event
Edit bundle changes the shared details once and applies them to every event in the bundle: the location, logos, the Public setting, and — for a sanctioned bundle — the region and event tier. You don't need to open each division.
On a One registration for all bundle, Edit bundle is also where you change when registration opens and closes, Tell club members when registration opens, the bundle fee, and its Event restrictions (invite list, stat limits, division limit). Players sign up on the bundle, so an event's own edit page doesn't ask for registration times or restrictions; it links to Edit the bundle instead.
On a divisions or Per event bundle, Edit bundle has a Registration card with Registration opens, Registration closes and Default: tell club members when registration opens. Change any of them and saving sets it on every event that hasn't started yet; leave them alone and each event keeps its own. If your events have different times, the card says so and starts empty. To change one event alone, open that event and use its Edit page.
The sanctioning organization itself can't be changed on a bundle; only the region and tier can. If the bundle belongs to an organization season, the season sets the region and it can't be changed here.
Location, logos and the Public setting can still be changed on one event's own page if it really needs to differ — the next time you save the bundle, every event goes back to the bundle's settings. Sanctioning (the organization, region and event tier) can only be changed on the bundle: an event's own edit page shows it read-only, with a link to Edit the bundle.
Dates: the 14-day window and starting an event
A bundle is meant to be one connected event — a weekend, a week, a short series — not an open-ended calendar. Two rules keep it that way:
- All of a bundle's events must fall within a 14-day window. Whether you're creating the bundle, adding an event, or rescheduling one, the earliest and latest date across every event can't be more than 14 days apart. The date picker when you add an event only lets you choose dates that keep the whole bundle inside the window, and you'll see a clear message if a change would stretch it too far. The window floats — you can move dates around freely as long as everything still fits inside some 14-day span, so you're not locked to the dates you first chose.
- You can only start a bundle event around its scheduled date. A bundle event can be started (moved to Active so scoring unlocks) only within 3 days of its scheduled dates. If the event has slipped further than that, reschedule it first (Edit → dates) and then start it — rescheduling is still held to the 14-day window, so play can never drift far from the plan.
Note
These two rules apply only to bundled events (divisions and multi-event bundles). A standalone single event has no span limit and can be started whenever you like.
Shared partners across a bundle
In a register-once bundle that includes fixed-partner doubles events, partners are shared across the whole bundle — you set a partner once and it applies to every fixed-doubles event.
- Players — once you've registered for the bundle, choose your partner from the Select partner… list on the Bundle registration card and tap Save. It applies to all the fixed-doubles events. Then name your team under Team name (optional) on the same card: the name shows on every fixed-partner event in the bundle that hasn't finished. You can only pick a player who doesn't already have a partner.
- Organizers — use Pair partners on the hub to assign teams across the bundle, with the same options as a single event: pair manually, set team names, or auto-pair by stats (balanced or stacked). See Brackets & seeding for how the stat seeding works.
- A Teams list on the registration card shows the current pairings to everyone.
Setting a partner at the bundle level is just a starting point — after players are paired, a partner can still be changed on an individual event. Each fixed-doubles event keeps its own partner picker, so a player (or the organizer) can override the bundle pairing for one event without affecting the others. A later bundle-wide change re-applies to every event that hasn't started yet, overwriting those per-event overrides.
Partners belong to the bundle, so an event you add later inherits them. The pairing is stored on the bundle itself, not on any one event — so add a new fixed-partner doubles event after people have paired up and everyone arrives already paired. You don't need to re-pair anything. The one exception is a pair where only one of the two is registered for the new event: both are left unpaired there rather than half-paired, and the schedule generator names them so you can sort it out before you build the schedule.
Note
Once a fixed-doubles event's schedule has been generated, its teams are locked in — a later bundle-wide partner change skips that event but still updates the ones that haven't started yet. Set partners before generating schedules to keep them consistent everywhere.
If you'd rather assign every team yourself, turn on Organizer-only pairing — players then don't pick partners and just see their assigned team. See Event formats for that toggle.
Where this leads
- Pick the doubles format for each event: Event formats.
- Generate the games: Generating a schedule.
- Set up a playoff: Brackets & seeding.