Scoring a cornhole match
Skoryd scores cornhole bag by bag, round by round, using standard cancellation scoring. This page covers how points work and how to use the scoring screen.
Cancellation scoring
Each round, every bag counts:
- In the hole = 3 points
- On the board = 1 point
- Off = 0 points
Then the two sides cancel: only the higher-scoring side scores the round, and only by the difference. If both sides earn the same, the round is a wash (0–0).
Example: you get 2 in the hole and 1 on the board (3 + 3 + 1 = 7). Your opponents get 1 in the hole and 2 on the board (3 + 1 + 1 = 5). You score the difference: 2 points this round; they score 0.
Reaching the target
The default game is to 21. By default there's no win-by-two requirement. If your league uses a bust rule, going over 21 sends you back to a set value (commonly 11) instead of winning. Organizers set the target, bust, and win-by-two when they create the event, so the exact rules follow the event's config.
Round limit
Organizers can also cap the game at a set number of rounds (for example, 10). When a round limit is on, the game ends as soon as either a side reaches the target or that many rounds have been played — whichever comes first. If the limit is reached first, the side with the higher score wins, even by a single point (the limit is a hard stop, so it overrides win-by-two). If the score is exactly tied at the limit, you keep playing extra rounds until one side leads. The scorer shows your progress as "Match Round 3 of 10" so you always know how many rounds are left.
Timed play
An event can also be put on a clock. When timed play is on, the scorer shows a ▶ Start 15-min timer button in the top bar (with the event's own number of minutes) — tap it once, right before the first bag is thrown, and the countdown begins. Scoring is locked until you start the timer, so you can't enter a round before the clock is running. Everyone scoring the match (both phones and a scoring kiosk) sees the same time tick down, and it keeps going even if someone reloads.
When the clock runs out you finish the round you're on, and then the side with the higher score wins — even by a single point (like the round limit, the clock is a hard stop that overrides win-by-two). If the score is exactly tied when time expires, you keep playing until one side leads. Timed play works alongside the points-to-win target and the round limit — whichever happens first ends the game. Tapped Start too early? Use "Restart timer" in the ⋮ menu to reset it. Timed play and the round limit work the same way in simple score-only mode.
Bag colors
Before a cornhole match starts, Skoryd asks which color bags each side is throwing. It's a required step — the scorer won't let you enter anything until both sides have a color. That's what keeps every device — the phone scoring the game, a kiosk tablet, anyone else who opens the match — showing the same colors for the same game. It applies to every cornhole scorer, including simple score-only mode, where the step is done before your first tap.
On a doubles match you'll usually only need one tap, because the question is asked on the same card as "who throws first":
- "Use these colors" — the pair is already right.
- "⇄ Swap" — the two colors are right but on the wrong sides. This saves.
- "Change…" — opens the color picker.
- "No colors" — turns bag colors off for this match: both sides show in one neutral color and you score by name only.
On a singles match, and in simple score-only mode, tap 🎨 Set bag colors to open the picker. In there you can ⇄ Swap colors, choose from eight presets, or use 📷 Sample home bag with camera (or away bag) to point your phone at a bag and let Skoryd snap it to the closest preset — then Save.
Don't use bag colors at all? Tap No bag colors in the picker. Both sides get one neutral color and you score by the names.
Each side is shown by name, in its own color, so you're picking for a person rather than for "home" or "away".
Colors only need picking once, on any device. As soon as they're saved, every other screen with the match open — a kiosk tablet included — closes its color picker and is ready to score.
Already know the colors are right and just need them the other way round? The ⇄ Swap colors item in the scorer's ⋮ menu saves immediately, which settles the step in one tap from any layout.
Once a match has colors recorded they stay with that game. Changing your club's or event's colors later won't repaint a match that has already started.
Set them once for your club
If your club owns its bags and runs the same two colors every week, set them once and stop answering the question at the board:
- Go to your club's Manage → Settings.
- Under House bag colors, pick the two colors.
- Save.
Every new cornhole event your club creates is pre-set with those colors. Events already on the calendar keep whatever they had — changing your house colors never rewrites events you've already scheduled.
Any event can override the club's colors: open the event's settings and change Bag colors in the Scoring card. That's the place to handle a one-off — a special-edition set for a tournament, say.
With the colors already right, the only question left at the board is which side has which, and that's the one-tap ⇄ Swap.
Clubs that don't use bag colors
Many clubs don't bother with colors on the scorer and just go by the players' names. Choose No bag colors under House bag colors (or on an event's Bag colors), and the scorer never asks for colors at that event: both sides show in one neutral color and you can start scoring straight away.
Bag colors are cornhole-only. Other sports don't use them.
The scoring screen
The cornhole scorer takes over the full screen, and whichever layout you use it records exactly the same thing: each side's bags in the hole (3 pts) and on the board (1 pt), round by round. There's nothing to type.
Out of the box you get the Grid layout — one tap per side picks that side's whole round from a grid of every possible outcome. If you'd rather enter the two numbers separately, switch to In/On and tap 0–4 for bags in the hole and 0–4 for bags on the board. Both are described in Choosing a layout below.
Either way, past rounds appear in a history table with Edit / Del on each row. After each round the running score updates; to fix a mistake, reopen the round from the history (its Edit) to change or delete it.
Once the game is over, and while the score waits for confirmation, every layout shows the final score with all the rounds underneath, each with Edit. So a mistake spotted at the last minute can still be fixed. If you change a round after someone has confirmed, both sides confirm the new score.
The scorer's top bar shows the event's name next to ← Back, with the rounds underneath: the event's round, then the round of this game — for example Event Round 2 · Match Round 3 of 10 (on a phone the two sit on separate lines). A bracket match names its bracket round instead (Winners Round 2 · Match Round 3). Quick Play games and events without set rounds show just the match round.
Choosing a layout
The scorer comes in three layouts, and you can switch any time from the ⋮ menu in the scorer's top bar:
- Grid (the default) — each side gets a grid of every possible round outcome. Each button shows the points it's worth, and buttons that include bags in the hole are marked (e.g. a small 2in) so a 6 from two bags in the hole is a different button than a 6 from one in the hole plus three on the board. Tap each side's outcome once, then Save — no separate in-hole/on-board step.
- In/On — tap 0–4 for bags in the hole and 0–4 for bags on the board, with a history table below the running score. The 0–4 buttons sit right under the score.
- Scorecard — two big tappable score cards (one per side), each showing that side's stats. Tap a side's score to open the round card and enter that round's bags; past rounds are listed underneath, each with Edit / Del. Once the game is over, the cards give way to the final score and every round. The round card has its own In/On / Grid switch at the top, so you can enter with the grid or the 0–4 boxes right there. (You'll find the same switch on a kiosk tablet, and it starts on Grid.)
Pick Switch to In/On layout (or Scorecard, or Grid) from the ⋮ menu; your choice is remembered for your next match. Every layout records the exact same bags, so your stats are identical — use whichever you find fastest on your phone.
Who throws first
The team that scored last throws first in the next round. To save everyone remembering, the scorer puts a bright green outline around that team's score, with a Throws first tag in the same green. On the Scorecard and simple score-only scorers, and on a kiosk tablet, that team's score turns bright green too, so a player at the far board can see who's up. A team throwing green bags gets yellow instead, so it doesn't disappear into their green card.
- A washed round (nobody scores) doesn't move it. The team that scored before that still throws first.
- Before anyone has scored there's nothing to show. The opening throw is yours to decide.
- Once the game is over, the outline goes away.
It's on for every cornhole event unless an organizer turns it off. To turn it off for one event, untick Show who throws first in the event's Scoring settings. To change the default for every new event your club creates, use Show who throws first under House bag colors in your club's Manage → Settings. Events already on the calendar keep their own setting.
Simple score-only mode
If your group doesn't want to log every bag, there's a simple score-only scorer that records just the points each round. Each side gets a big score; tap the team that scored, pick its points for the round (+1 through +12, or 0 — nobody scored for a wash), check the line underneath, then tap Save round. The line shows the score after the round, and says so when a side goes over the target and drops back under a bust rule. Nothing is recorded until you tap Save, and then the round's points flash on every screen showing the match, so you know it took.
If the event doesn't use cancellation scoring, both teams can score in a round, so the round card asks for both teams' points.
Past rounds are listed in the same card, each with Edit and Del, so a mistake from any number of rounds ago is fixed by correcting that round. Once the game is over, the screen shows the final score and every round, each with Edit.
Target, bust-back, win-by-two, the round limit and timed play all apply, and the match finishes with the same two-sided confirmation as always. Who throws first and the one scorer at a time rule work here exactly as on the other scorers.
You still set the bag colors before your first tap — the team tiles stay locked until you do, so a score-only match records the colors it was played with like any other.
On a kiosk tablet a score-only match uses the regular tablet scoreboard, entered the same way. Afterwards, the event's match scores page shows each round's points for both teams (there are no bag counts to show).
You choose this per event (and per Quick Play session), not as a personal setting — because both teams and any kiosk score the same match the same way:
- Quick Play — pick Just the score under Scoring detail when you start the match.
- Events — an organizer turns on Simple score-only in the event's Scoring settings when creating or editing it.
Note
Simple-scored matches have no per-bag stats. They still count toward wins, losses, win rate, and points, but because no bags are recorded they don't produce production stats like PPR, OPPR, OPR, or four-baggers. Use Full bag stats mode if you want those.
Note
On a kiosk the scorer becomes a big landscape board — built for a shared tablet dedicated to a court (or set of courts) for the whole event. No one logs in; anyone at the court scores the current match right on the tablet, and it auto-advances to the next match on that court. It's the same scoring, sized for a shared tablet at the lane.
One scorer at a time
Everyone with the match open — both teams' phones, a kiosk tablet, an organizer — sees the same score update live. But only one device can enter a round, so two people can't tap over each other.
- The first device to tap a score in a round is the scorer for that round.
- Every other screen shows a green "Round 4 being scored…" banner in the middle of the screen with the score as it's being entered, and its score buttons stop responding. Nothing pops open and nothing on the screen moves.
- When the round is saved, anyone can score the next one.
- If the scorer taps Cancel (beside Save round on the Grid and In/On scorers, or in the round card on the others), the round's taps are thrown away for everyone and the round is free again.
- If the scorer stops tapping for 20 seconds, the other screens get a Take over scoring button. If they stop for a full minute, the round frees up by itself. Either way, the taps already made stay, so whoever picks it up carries on from there.
Saving a round
Save round stays greyed out until both sides have a score tapped — even when a side scored nothing, tap its 0. Nothing is pre-selected, so a stray tap on Save can't record a 0–0 round by accident (which wouldn't change the game score, but would drag down everyone's stats).
The round result
Right after a round is saved, every screen showing the match — the scorer's, the other team's phone, a kiosk — flashes both sides' points for that round full-screen for about three seconds, so you can check the entry was right. The side that won the round is on green, the other on white (both white on a tied round). With cancellation scoring, the points that actually count show under the winner, like +6 (simple score-only mode shows just the points). On a phone held upright the two scores stack top and bottom, where each side is entered on the Grid and Scorecard scorers. It fades by itself; tap it to close it sooner.
Doubles: each partner's own stats
In standard doubles the two partners stand at opposite boards, so each player throws every other round. Skoryd uses that to give each partner credit for only the rounds they threw.
The first time a doubles match is opened, a Match setup card appears, titled Bag colors, then who throws first:
- Bag colors. Confirm the colors at the top of the card (see Bag colors).
- Who throws first. Four buttons, one for each way round 1 can go. Each shows who throws against whom in Round 1 (throws first) and in Round 2. Tap the one that matches the board.
After that, Skoryd knows who threw every round, because the partners simply take turns. A bag in the hole in round 3 goes on the stats of whoever threw round 3, not on both partners. That's why two partners can finish the same match with different numbers.
The scoring itself doesn't change: tap each side's bags for the round as usual. The team's score and the result are shared, only the individual production stats are split.
Note
On a round your partner threw, you show no production for that round. That's expected, not a bug.
Picked the wrong pairing? Delete every round of the match and the card comes back so you can pick again. A match with rounds already scored doesn't ask: rounds without a recorded thrower count for the whole team.
Doubles: tandem
Some events run tandem doubles, where both partners throw from the same board, each throwing 2 of the 4 bags, every round. Because both partners throw every round, there's no single thrower to credit, so Skoryd doesn't ask who throws first: you just set the bag colors, as in singles. You score exactly the same way — tap each side's bags in the hole and on the board for the round — the running score and the winner work identically.
Note
Tandem has its own stats, kept separate from singles and doubles. Because both partners throw every round, a bag can't be credited to one of them — so each partner is credited with the side's full production. That's a different measurement from standard doubles, so it's never mixed in: tandem games get their own Tandem and Tandem Teams leaderboards, and they don't change anyone's singles or doubles record, PPR, or OPR.
Tandem still doesn't feed seeding or skill ratings — those compare individuals, and tandem can't separate the two partners.
Organizers turn this on with the Tandem doubles toggle in the event's Format settings (cornhole doubles only). Standard doubles, where partners alternate on opposite boards, splits the credit as described above.
How to tell before you register: a tandem event reads Tandem Doubles wherever it's listed — the club's Events tab, the club home page, the public tournaments list, a division inside a bundle — and on the event page itself, next to Format.
Teams: Crew Cup
Some events are played by teams of 4 (or 6 or 8) rather than by individuals or pairs — two teammates at each board, each throwing 2 of the team's 4 bags a round. It's still one ordinary cornhole game and you score it the same way. See Crew Cup (team play).
Finishing
When a side reaches the target — or the round limit is reached, or the clock runs out, if the event uses one — submit the match for approval. The score isn't final until both sides confirm — see Confirming & disputing scores. In Quick Play there's no Dispute: if the submitted score is wrong, tap Fix score, correct it, and submit again.