Scoring a cornhole match

Skoryd scores cornhole bag by bag, round by round, using standard cancellation scoring. This page covers how points work and how to use the scoring screen.

Cancellation scoring

Each round, every bag counts:

  • In the hole = 3 points
  • On the board = 1 point
  • Off = 0 points

Then the two sides cancel: only the higher-scoring side scores the round, and only by the difference. If both sides earn the same, the round is a wash (0–0).

Example: you get 2 in the hole and 1 on the board (3 + 3 + 1 = 7). Your opponents get 1 in the hole and 2 on the board (3 + 1 + 1 = 5). You score the difference: 2 points this round; they score 0.

Reaching the target

The default game is to 21. By default there's no win-by-two requirement. If your league uses a bust rule, going over 21 sends you back to a set value (commonly 11) instead of winning. Organizers set the target, bust, and win-by-two when they create the event, so the exact rules follow the event's config.

Round limit

Organizers can also cap the game at a set number of rounds (for example, 10). When a round limit is on, the game ends as soon as either a side reaches the target or that many rounds have been played — whichever comes first. If the limit is reached first, the side with the higher score wins, even by a single point (the limit is a hard stop, so it overrides win-by-two). If the score is exactly tied at the limit, you keep playing extra rounds until one side leads. The scorer shows your progress as "Round 3 of 10" so you always know how many rounds are left.

Timed play

An event can also be put on a clock. When timed play is on, the scorer shows a "Start timer" button in the top bar — tap it once, right before the first bag is thrown, and the countdown begins. Scoring is locked until you start the timer, so you can't enter a round before the clock is running. Everyone scoring the match (both phones and a scoring kiosk) sees the same time tick down, and it keeps going even if someone reloads.

When the clock runs out you finish the round you're on, and then the side with the higher score wins — even by a single point (like the round limit, the clock is a hard stop that overrides win-by-two). If the score is exactly tied when time expires, you keep playing until one side leads. Timed play works alongside the points-to-win target and the round limit — whichever happens first ends the game. Tapped Start too early? Use "Restart timer" in the ⋮ menu to reset it. (Timed play is available for detailed cornhole scoring, not the simple score-only mode.)

Bag colors

Before a cornhole match starts, Skoryd asks which color bags each side is throwing. It's a required step — the scorer won't let you enter anything until both sides have a color. That's what keeps every device — the phone scoring the game, a kiosk tablet, anyone else who opens the match — showing the same colors for the same game. It applies to every cornhole scorer, including simple score-only mode, where the step is done before your first tap.

On a doubles match you'll usually only need one tap, because the question is asked on the same card as "who throws first":

  • "Use these colors" — the pair is already right.
  • "⇄ Swap" — the two colors are right but on the wrong sides. This saves.
  • "Change…" — opens the color picker.

On a singles match, and in simple score-only mode, tap 🎨 Set bag colors to open the picker. In there you can ⇄ Swap colors, choose from eight presets, or use 📷 Sample with camera to point your phone at a bag and let Skoryd snap it to the closest preset — then Save.

Each side is shown by name, in its own color, so you're picking for a person rather than for "home" or "away".

Already know the colors are right and just need them the other way round? The ⇄ Swap colors item in the scorer's ⋮ menu saves immediately, which settles the step in one tap from any layout.

Once a match has colors recorded they stay with that game. Changing your club's or event's colors later won't repaint a match that has already started.

Set them once for your club

If your club owns its bags and runs the same two colors every week, set them once and stop answering the question at the board:

  1. Go to your club's Manage → Settings.
  2. Under House bag colors, pick the two colors.
  3. Save.

Every new cornhole event your club creates is pre-set with those colors. Events already on the calendar keep whatever they had — changing your house colors never rewrites events you've already scheduled.

Any event can override the club's colors: open the event's settings and change Bag colors in the Scoring card. That's the place to handle a one-off — a special-edition set for a tournament, say.

With the colors already right, the only question left at the board is which side has which, and that's the one-tap ⇄ Swap.

Bag colors are cornhole-only. Darts and other sports don't use them.

The scoring screen

The cornhole scorer takes over the full screen, and whichever layout you use it records exactly the same thing: each side's bags in the hole (3 pts) and on the board (1 pt), round by round. There's nothing to type.

Out of the box you get the Grid layout — one tap per side picks that side's whole round from a grid of every possible outcome. If you'd rather enter the two numbers separately, switch to In/On and tap 0–4 for bags in the hole and 0–4 for bags on the board. Both are described in Choosing a layout below.

Either way, past rounds appear in a history table with Edit / Del on each row. After each round the running score updates; to fix a mistake, reopen the round from the history (its Edit) to change or delete it.

Choosing a layout

The scorer comes in three layouts, and you can switch any time from the ⋮ menu in the scorer's top bar:

  • Grid (the default) — each side gets a grid of every possible round outcome. Each button shows the points it's worth, and buttons that include bags in the hole are marked (e.g. a small 2in) so a 6 from two bags in the hole is a different button than a 6 from one in the hole plus three on the board. Tap each side's outcome once, then Save — no separate in-hole/on-board step.
  • In/On — tap 0–4 for bags in the hole and 0–4 for bags on the board, with a history table below the running score. The 0–4 buttons sit right under the score.
  • Scorecard — two big tappable score cards (one per side), each with a strip of past rounds. Tap a side's score to open the round card and enter that round's bags. The round card has its own In/On / Grid switch at the top, so you can enter with the grid or the 0–4 boxes right there. (You'll find the same switch on a kiosk tablet, and it starts on Grid.)

Pick Switch to In/On layout (or Scorecard, or Grid) from the ⋮ menu; your choice is remembered for your next match. Every layout records the exact same bags, so your stats are identical — use whichever you find fastest on your phone.

Simple score-only mode

If your group doesn't want to log every bag, there's a simple score-only scorer that just tracks the running total. Each side gets a big score; tap a team and add the points they earned that round (quick +1 through +12 buttons). Two corrections live in the top bar: Undo steps back the last add, and Edit opens both totals so you can fix a mistake from any number of rounds ago — just set each team's score to the right number. Target, bust-back, and win-by-two still apply, and the match finishes with the same two-sided confirmation as always.

You still set the bag colors before your first tap — the team tiles stay locked until you do, so a score-only match records the colors it was played with like any other.

You choose this per event (and per Quick Play session), not as a personal setting — because both teams and any kiosk score the same match the same way:

  • Quick Play — pick Just the score under Scoring detail when you start the match.
  • Events — an organizer turns on Simple score-only in the event's Scoring settings when creating or editing it.

Note

Simple-scored matches have no per-bag stats. They still count toward wins, losses, win rate, and points, but because no bags are recorded they don't produce production stats like PPR, OPPR, OPR, or four-baggers. Use Full bag stats mode if you want those.

Note

On a kiosk the scorer becomes a big landscape board — built for a shared tablet dedicated to a court (or set of courts) for the whole event. No one logs in; anyone at the court scores the current match right on the tablet, and it auto-advances to the next match on that court. It's the same scoring, sized for a shared tablet at the lane.

Note

Everyone scoring the match stays in sync. The running score and each saved round update live on every device that has the match open — so both teams (and a kiosk tablet) see the same thing in real time. Only one side needs to actually enter the bags; everyone else just watches it update.

Doubles: ThrowTrace

For 2v2 cornhole, partners alternate rounds — so each player throws every other round. The first time you open a doubles match, Skoryd asks "Who throws first?" (you pick the pairing and who leads). From then on, each round's bags are credited to the player who actually threw them, which is why your individual doubles stats can differ from your partner's.

Note

A partner who didn't throw in a given round correctly shows no production for it — in doubles a non-scoring round for one partner is expected, not a bug.

Doubles: tandem

Some events run tandem doubles, where both partners throw from the same board, each throwing 2 of the 4 bags, every round. Because both partners throw every round, there's no single thrower to credit, so ThrowTrace is turned off: Skoryd doesn't ask who throws first. You score exactly the same way — tap each side's bags in the hole and on the board for the round — the running score and the winner work identically.

Note

Tandem has its own stats, kept separate from singles and doubles. Because both partners throw every round, a bag can't be credited to one of them — so each partner is credited with the side's full production. That's a different measurement from standard doubles, so it's never mixed in: tandem games get their own Tandem and Tandem Teams leaderboards, and they don't change anyone's singles or doubles record, PPR, or OPR.

Tandem still doesn't feed seeding or skill ratings — those compare individuals, and tandem can't separate the two partners.

Organizers turn this on with the Tandem doubles toggle in the event's Format settings (cornhole doubles only). Standard doubles, where partners alternate on opposite boards, uses ThrowTrace as described above.

How to tell before you register: a tandem event reads Tandem Doubles wherever it's listed — the club's Events tab, the club home page, the public tournaments list, a division inside a bundle — and on the event page itself, next to Format.

Teams: Crew Cup

Some events are played by teams of 4 (or 6 or 8) rather than by individuals or pairs — two teammates at each board, each throwing 2 of the team's 4 bags a round. It's still one ordinary cornhole game and you score it the same way. See Crew Cup (team play).

Finishing

When a side reaches the target — or the round limit is reached, or the clock runs out, if the event uses one — submit the match for approval. The score isn't final until both sides confirm — see Confirming & disputing scores.