Leagues vs tournaments

When you create an event, you choose between a league and a tournament. They share registration, scoring, and stats, but differ in structure.

League

A league is recurring, regular-season play. Use it for a weekly night or an ongoing series. Leagues support:

  • Round robin — everyone plays everyone.
  • Round robin + bracket — a round-robin group stage that seeds into a playoff bracket.

Leagues don't carry specific calendar dates the way tournaments do; they're meant to run over time.

Tournament

A tournament is a one-off, single- or multi-day event with a defined date (or set of dates) and start times. Tournaments support every schedule type:

  • Round robin
  • Single elimination
  • Double elimination
  • Round robin + bracket

Public tournaments can also be listed on the public Tournaments page (the club must be public).

Picking one

If you want…Use
A weekly/ongoing seasonLeague
A bracket on a specific dateTournament
A group stage that feeds a playoffEither (both support RR + bracket)
To list it publicly across clubsTournament (public)

"Just for fun" events

When creating or editing either a league or a tournament, you can mark it Just for fun. The event still records everything — scores, standings, the bracket, and its own per-event stats page all work normally — but its results are left out of the club, season, and global leaderboards and out of every player's profile stats. Use it for one-off socials, warm-ups, or practice nights you don't want affecting anyone's record. See Stats & ratings for the full detail.

A just-for-fun event says so wherever it appears: Just for fun shows on the event's card in every listing, in the heading on the event page, and as a Stats row in the event information card spelling out what it means. Players can see before they enter that the night won't affect their record, and you can tell at a glance which of your events are marked.

After it's created

Heads up

A completed event is a permanent historical record. Once you mark it complete you can't edit its settings, and its matches can no longer be scored. Make sure all scores are final first.

If any matches are still outstanding when you click Complete, you'll be told what they are before it goes through — how many haven't been played, and whether any are postponed, still being scored, disputed, or waiting for approval. It's a heads-up, not a block: you can complete the event anyway, because only you know whether that last night is ever getting played.

What it costs is exactly those matches, and nothing else. Every match you did finish still counts — results are recorded per match, as soon as each one is approved, so an unfinished match never invalidates the rest of the event.

The one to watch for is a match that already has a score on it. It looks finished, but a score only becomes a result once someone taps Submit for approval and both sides confirm it — until then it counts toward nobody's stats or standings. A game that was played to the end but never submitted is the easiest one to miss at the end of a night, so the warning calls it out.

If you marked it complete too early and some matches are still unfinished, a Reopen button appears on the event page — it moves the event back to Active so you can finish scoring, then mark it complete again.

Deleting an event is deliberately awkward. It sits on its own at the very bottom of the event page under Danger zone, away from everything you use while running one, and it asks you to type the event's name before it will go through — because it takes every match, registration and score with it and there is no undo. The same is true of deleting a club, an organization, a region or a guest player.

Found a genuine mistake in a finished event? Any organizer of the club can correct it. Edit still works on a completed event, for its name, dates, venue and other settings, and it stays completed. For a wrong score, Reopen tournament to correct it (or league) moves it back to Active so the score can be fixed, then you mark it complete again. Every correction is recorded and shown on the event page, so a change to a finished record is never silent: organizers see who made it and when, and everyone else sees a short note that the record was corrected and when. If you're a player and spot a mistake, ask one of the club's organizers.