Creating a club

A club is the home for everything you organize — its leagues, tournaments, members, leaderboards, and seasons all live under it. You need a club before you can create any events, so this is the first step for an organizer.

Start a new club

You can begin from either place:

  • Clubs (in the menu) → + Create club
  • Dashboard → + New club (or Create a club if you're not in any club yet)

Accept the organizer agreement

The first time you create a club, you'll be asked to read and accept the organizer agreement. This is a one-time step — once you've accepted it, you go straight to the create form for every club after that.

Fill in the club details

  • Club name (required) — what players see in the directory and on events.
  • Description — a short note about your club. Optional.
  • Visibility:
    • Public — listed in the public directory; anyone can find it and request to join.
    • Private — hidden from the directory; people can only join with your invite link or join code.
  • Default sport — pre-selected when you create new events. You can override it per event, so pick whichever sport you run most.
  • Location — venue name and address. All optional, but filling it in helps players find you and shows on your public About page.

What visitors actually see there — your events, an optional leaderboard, your website and social links — is covered in Your club's public page.

Note

New members need your approval, whatever the visibility — even a public club reviews join requests, so you choose who's on the roster. The one exception is your invite link: tick Auto-approve members who join via this invite link (under Settings → Invite Players) and anyone who opens it becomes a member straight away.

Heads up

Your invite link also lets someone create a Skoryd account, even while Skoryd isn't open to new sign-ups. Share it with the people you mean to invite. If it ends up somewhere it shouldn't, tap Reset next to it under Settings → Invite Players: the old link and every invite email already sent stop working. Anyone who already joined stays in the club. Someone who signed up with the old link but hasn't confirmed their email yet doesn't join, so send them the new link.

Tap Create club to finish. You're added as the club's director (the owner, with full organizer powers) and land on the club's page.

Next steps

  1. Invite players — open Settings → Invite Players to share your join code or invite link, or email the invite to players directly. Email invites go out up to 25 at a time and 25 a day for the club; for a bigger group, share the invite link instead. See Joining a club for what the people you invite will see.

  2. Add a logo (optional) — everything about logos is under Manage → Logos, which only the club's director can open. Upload logos to the library there, then pick the Club logo and the Default event logo (pre-selected on every new league and tournament) under Logos in use, and save. Your other organizers can't add or delete logos; they choose from the library when they create an event or a season. A logo sits directly on the card it appears on, so if yours is dark lettering on a transparent background, upload a light-coloured version too and set it as the dark-mode logo — Skoryd swaps to it for anyone viewing in dark mode.

    Lists (club lists, event cards, season lists) show a logo in a small square, where a wide banner would shrink to almost nothing. So each logo has a separate square logo: pick an image that's about as wide as it is tall. The club has one (Club square logo), new events get the Default event square logo, and each event and season can pick its own. With no square logo set, the small square shows initials instead; the banner stays on the big headers either way.

  3. Set your house bag colors (optional, cornhole) — if your club owns its bags and runs the same two colors every week, set them once under Settings → House bag colors. Every new cornhole event is pre-set with them, so nobody has to pick colors at the court. Don't use bag colors? Choose No bag colors and the scorer never asks. See Scoring a cornhole match. Beside them, Show who throws first (on unless you turn it off) sets whether new events outline the team that throws first next round.

  4. Decide whether members hear about new events — when registration opens for an event, members of your club who can enter it get a notification (see Notifications). Each event and bundle has its own Tell club members when registration opens box. Settings → General → Tell members when registration opens decides whether that box starts ticked on new events; it's on unless you turn it off, and existing events keep their own setting.

  5. Save your venues (optional) — under Manage → Venues, save the places you play, with a photo of each. Then pick one when you create an event instead of typing the address. See Saved venues.

  6. Create your first event — decide between a recurring league and a one-off tournament in Leagues vs tournaments.

  7. Bring your past results with you (optional) — if your club already has a season or two of scores in a spreadsheet, you can load them in rather than starting from an empty leaderboard. See Importing match history.

Trying it out before you have players

You don't need to recruit sixteen people to see how a league works. The Members page has a 🤖 Test players card with ➕ 8 / 16 / 32 / 64 buttons — tap one and that many stand-in players join your club, so you can build a real event, generate a schedule and score matches straight away.

They never sign in and never receive notifications, so nothing you do with them reaches a real person. The same buttons appear on an event's + Add players screen when you want to fill out a roster you've already started.

Test players get their own tab in the members list, so they don't bury your real roster. 🗑 Remove all takes them out again.

Heads up

Matches they played stay on your club's leaderboard after you remove them. Taking the players out doesn't take their games out — to clear those, delete the events they appeared in.

Tip

Because of that, it's worth deciding up front whether a practice event is disposable. If you just want to learn the flow, delete the event when you're done and your leaderboard stays clean.

Note

Need help running things? As the director, you can promote an approved member to organizer with the Make Organizer button on the Members page — organizers can run events and manage scoring alongside you.

Letting players reach you

Players can't start a support chat — that's organizer-only — so when something goes wrong at an event, you are who they need. You can publish a contact so they don't have to guess.

Tip

In the middle of a match, there's a faster way. While a match is being played, the scorer has a 🆘 Need help? button in its top row — on a player's own phone and on a scoring tablet at the court. Tapping it alerts the organizers running the event straight away and names the court, so it's the thing to use for a scoring disagreement or a rules question mid-game (see asking for help, and what organizers see in alerts follow you in). Your contact details are for everything else: questions before or after an event, or when nobody is mid-match.

It uses the contact email and phone on your own profile: open Profile → Edit profile and, on the Profile tab, scroll to Club & event contact. Fill in the email and/or phone, then pick where they appear:

  • On the club page — seen by approved members of your club.
  • On event pages — seen by anyone who can open the event. For a public event that's any signed-in player, not just your members.
  • On the club's About page — the widest of the three. The About page is your club's shop window, so treat this one as public.

Each is a separate switch and they all start off. Whichever you turn on shows your real name next to the contact details, so players know who they're reaching. Turn one off and the card disappears from that page.

Note

Every organizer of the club chooses for themselves, and the card lists everyone who has opted in — so a club with a director and two organizers can show one name, all three, or none. If you'd rather not be listed, leave all three off: nothing is published unless you turn it on.

Handing off or deleting the club

Both live on the Ownership tab of your club's Settings (Manage → Settings), which only the director can open.

Handing it off

If you need someone else to take over, open Settings → Ownership → Transfer ownership, pick an approved member, and confirm. That person becomes the new director, and you stay on as an organizer (so you keep organizer access, just not ownership or the club settings).

Heads up

Transferring ownership can only be reversed by the new director. If your club belongs to any sanctioning organizations, those memberships are revoked and the new director will need to re-apply.

Deleting it

If the club is finished for good, Delete club is under Danger zone on the same tab. You'll be asked to type the club's name to confirm.

Heads up

Deleting a club can't be undone. It removes every league and tournament the club has run, with all of their matches, scores and registrations, and every membership. Those games come off every player's stats too. If someone else could keep the club going, hand it off instead; if you only want it closed, ask Skoryd to archive it (below).

Closing it but keeping the history

If the club is done but you don't want its games wiped from your players' records, ask Skoryd to archive it instead: open Get help from the menu under your name and start a conversation. An archived club is closed. Its pages, events and rosters are hidden from members and the public, and anyone who opens it sees that it has been archived. But nothing is deleted: every game it ran still counts in its players' stats, skill ratings and match history. If you change your mind, Skoryd can reopen it and everything comes back as it was.