Event formats

When you create an event you pick singles or doubles, and for doubles you pick how partners are determined. This choice drives registration, scheduling, and stats.

Singles

Each player competes individually. Simplest to run and to seed.

Doubles formats

Two players per team. The doubles format decides how teams are formed:

  • Fixed partners — players register with a chosen partner (or the organizer pairs them) and they stay together all event. Both partners share one team name. By default players can pick their own partner after registering; turn on Organizer-only pairing in the event setup if you'd rather assign every team yourself (players then just see their assigned team).
  • Blind draw — players register individually and partners are drawn at random when the schedule is generated.
  • Partner Switch — players register individually and rotate partners every round, so you play with many different people over the event.

Teams (Crew Cup)

Cornhole events can also be played by teams rather than by individuals or pairs — 4, 6, or 8 players a side, with two teammates at each board. Players register individually and you draw or assign the teams afterwards. See Crew Cup (team play).

Partner Switch in depth

Partner Switch is great for social leagues — everyone partners with a variety of people. Skoryd uses a board-aware near-Whist rotation that aims for three things at once:

  1. Full partner variety — across the rotation you partner with every other player at least once.
  2. Opponent variety — you face everyone at least once.
  3. Board balance — no one is stuck on the same board all night.

Note

Skoryd ships hand-verified rotations for every event size from 4 to 32 players. Sizes that aren't a multiple of four work too — a few players take a short bye each round, and everyone still partners every other player at least once. If you're one player short of a multiple of four, the generator offers a ghost option so no one sits out and the event runs in fewer rounds — the player paired with the ghost plays both ends (throws for both sides of their team). Larger fields (33 and up) fall back to a solid classic rotation.

A true "everyone opposes everyone exactly twice" schedule can't keep boards balanced (it forces someone onto one board all event), so Skoryd relaxes it to "oppose at least once," which keeps boards fair.

Partner Switch is available for round robin and round robin + bracket formats. When the bracket starts you choose how it's seeded — from this event's round-robin results or any other source — just like any other event (see Brackets & seeding).

Where this leads